Dynamic Variable Creation in GDScript: Cloning Types at Runtime
One of the recent struggles I had with GDScript was trying to create a new variable at runtime with a dynamic type, based on the type of an existing variable.
One of the recent struggles I had with GDScript was trying to create a new variable at runtime with a dynamic type, based on the type of an existing variable.
I've recently picked-up godot again and I remembered pretty quickly just how painful it is to setup a pixel art game. I may be weird, but I'm pretty much only interested in making games with diagonal movement which breaks quiet a lot of things when it comes to pixel art games.
One of the annoying things I have to do when I perform a complete format of my system is make VS Code work nicely with Godot once again.
One of the simplest, yet impactful, changes I made to my Godot development workflow is changing the initial position of the game window.